Designing Exocentric Pedestrian Navigation for AR Head-Mounted Displays

Virtual Reality Prototype deployed in Oculus Quest


Augmented reality (AR) is gradually becoming used for navigation in urban environments, allowing users to see instructions in their physical environment. However, viewing this information through a smartphone’s screen is not ideal, as it can cause users to become inattentive to their surroundings.

AR head-mounted displays (HMD) have the potential to overcome this issue by integrating navigational information into the user’s field of view (FOV). While work has explored the design of turn-by-turn egocentric AR navigation interfaces, little work has explored the design of exocentric interfaces, which provide the user with an overview of their desired route.

In response to this, we examined the impact of three different exocentric AR map displays on pedestrian navigation performance and user experience. Our work highlights pedestrian safety concerns and provides design implications for future AR HMD pedestrian navigation interfaces.


This thesis was submitted in partial fulfilment of the requirements for my Master's degree at the University of Sydney. I was supervised by Dr Callum Parker from July - November 2019. Part of the thesis was published as a 6-page extended abstract of the 2020 CHI Conference on Human Factors in Computing Systems.

CHI 2020 Extended Abstract

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